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Strange Areas / Bugs Alliance 1-60 (Mythrid) 20XP Every 5 Seconds
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Those are the important ones
for a total of 14 points. However, to get them you need to spend 29
points. So you can put the other 15 points into whatever you
choose is best for you. Riposte may be a better option than the
improved sprint (shown above) because it can leave a warrior or pally you
are fighting completely weaponless. Now, on to Assasination.

The first thing
you should do at level 10 is get 5/5 from Malice from the assasination tree (do this first).
This gives you a +5% to critical hit. VERY handy in the long run.
What does
the Assasination portion of our talent build do? For one, it is a
perfect complement to our combat build.
- 3/3
Improved Eviscerate, one of your standard moves you will use all the
time
- 5/5
Malice. Very important. This adds yet another 5% chance to
crit.
- 5/5
Leathality. Since you will be a critical hit machine, increase the
damage done even further
- 1/1
Relentless Strike - great option to keep your energy up
- 1/1
Cold Blood - the goal! This will give you 100% chance to get a
critical when active.
Note
on Dodge- dont bother with it! Why? Because warriors have a nifty little ability
called "Overpower" that gives them a huge attack bonus when their swing is
dodged. So, the more you dodge a warrior, the worse it will be for
you. Don't waste points in dodge for PvP (its good for PvE).
Those 5 points are better spent elsewhere.
Using Stealth
While stealthing, go quickly. Don't stand
around looking both ways, being overly cautious. Just move in on
your target and zap it. This is like 'battle' for the warrior.
Stealth is the air the rogue breathes, as it is your primary ability.
Stealth is activated while you are not in combat and remains until you are
revealed, or begin combat, or do another action such as eating or a
secondary skill. The primary goal of stealth, of course, is to
"sneak" up on your target and strike them, doing immense amounts of
damage. To master this technique, you need to use stealth in
conjunction with distract. Distracting your opponent makes you less
likely to be detected.
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COMBOS:
The Rogue
has a 100 point energy bar that is used with every special attack
This prevents a rogue from spamming his special moves non-stop. So
this means you must think, and be strategic in what combos to use and in
what order. Each special
attack can only be used once per second at a minimum.
Backstab/Ambush-
A bread and butter move that gives a rogue an extra
combo point. Heavy damage dealt. Yet
something to keep in mind about ambush/backstab: it uses a lot of
energy, so you will need to rely on mele combat for a bit before you can
regain. This is why I am a believer in the fast attacking,
dual-wield maximum crit chance philosophy of a rogue (see Talent
Distribution above).
GOUGE:
THE ENERGY POWER BAR One reason
why I really recommend putting early talent points into 3/3 Gouge is
because once you gouge your opponent, you have a nice little break time.
Your enemy will stand there, totally paralyzed for about 5 seconds.
During this time, your energy will climb back up, you can run around the
back of your target and backstab, you can apply a bandage w/o an
interruption, or heck you can just enjoy the sunshine. Gouge is
awesome for getting your energy back- kind of like eating a powerbar after
going to the gym. Gouge your opponent and WAIT. Your energy
will come right back.
POISONS:
Poison
adds great power to the Rogue's combat ability. Reagents for poison
are acquired at poison vendors and shady dealers. First, know
the different types of poison:
-
Instant Poison - Has a chance to inflict a set amount of damage
instantly
- Deadly
Poison - Has a chance to inflict a DoT (damage over time)
-
Mind-Numbing Poison - If it hits, the target will be much slower casting
spells.
-
Crippling Poison - If hits, your targets speed will be reduced.
-
Wounding Poison - If hits, target's healing effects will be reduced.
Note about poisons: They can be costly,
so be wise in their use. In PVE, instant poison is probably the most
effective since you simply want to remove a mindless target. In PvP,
more on poisons below.
THE ROGUE IN PVP
- Always open with Cheap
Shot, stunning your opponent. You get an early
advantage
- If you
can stealth up on your opponent and ambush + cheapshot, its even better.
Vs. Hunters &
Warlocks:
When
fighting a any player that has a pet, you must completely IGNORE the pet
and go right for the player. The Hunter is very poor in Melee range,
and you must close the gap on him by sprinting. The hunter will kill
you every time if you let him kite outside of melee. Once you have
the hunter in Melee range, there is little he can do to survive.
Use your melee-lock abilities: cheapshot, crippling poison, blind,
and kidney shot. For the warlock it is similar.
Ignore his pet, and get him into melee. If you have a dual-wielding
critical shot talent spec as mentioned on the previous pages, you will
grind them into meat in no time, and they will have no ability to run.
The warlock will use fear on you so be prepared to hit your Vanish button
and go back to him.
Vs Other
Rogues: Against
another Rogue, you want to take em out with Sinister Strike.
The factor will be who gets the first cheap shot on. Hopefully
it will be you. Open with cheap shot, 2 Sinsiter
Strikes, & a kidney shot, and you should have the clear advanatage
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