World of
Warcraft Priest Guide & Strategies 1/3 |
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TIIP SUMMARY:
Basics: Best Race: First of all, play a dwarf if you are Alliance. You get a Stamina boost and more importantly, a Fear Ward and Desperate Prayer spells later on in the game. Desperate Prayer costs zero manna, and heals you up to 1500 HP instantly! Fear ward will make you completely immune to another preist or warlocks FEAR spell, highly used in PvP. You can guess how handy these could come in a tight squeeze. Talent Points for the
PRIEST:
Most PVP priests put their
talent points into Shadow. I recommend Discipline + Shadow. Discipline gives you better Shield capability- the most important battle spell for the priest. It gives you a shortened cast time for Manna Burn- an awesome PvP spell that sucks the manna out of your opponent. And if you are a Dwarf, you get anti-fear and desperate prayer. For Horde, make sure you are Undead. (ALWAYS use Manna Burn when dueling any kind of caster). Discipline gives you excellent bonuses to Critical Hit and a 45% boost to your inner fire and a 30% boost to your Stamina Buff. That 20 point stamina buff becomes a 26 point buff, giving you 60 more HP - constantly.
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Inner Focus, Force of Will, Focused Casting, and Improved Manna Burn are superb in PvP. Not to mention PvE. When inner focus is activated, an additional 25% of a critical hit for your spells (even healing spells can critically heal). That just plain smokes! For this reason alone, I would dump putting everything in the shadow and go for the Discipline line. The shadow line is important for 3 abilities: Silence, Increased Shadow Range, and Mind Flay. In PVP, it is rare that you will be one on one. These abilities are extremely useful. Mind Flay is critical in PvP to slow down an enemy that is trying to flee (it cuts their speed to 50%). Silence is perhaps the #1 most useful PvP spell for the priest, as it instantly stops your enemy from casting (interrupting them in a spell if they are casting one). Mages that like to charge into groups spamming their AOE are silenced, making them helpless and vulnerable, and in 5 seconds, that is usually enough for your team members to thrash them. Increased Shadow range (shadow reach) is also important, as it gives you extra distance on MindBlast: your #1 offensive spell. Very helpful in any situation. NEXT--> 1/2 |