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     Strange Areas / Bugs Alliance 1-60 (Mythrid) 20XP Every 5 Seconds 
       
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       TIIP SUMMARY: 
      
        - 
        Shamans are 
        one of the better 'dueler' and 1 vs 1 PvP classes.  They are 
        extremely versatile.
        
 - 
        Even though 
        the enhancement talent line is crap in PvP, it is extremely useful for 
        levelling.  Therefore, it is good to start out by putting your 
        talents into Enhancement and once you reach higher levels, re-spec them 
        into the Elemental and Restoration.
        
 - 
        Unless WoW 
        changes things, Lighting Mastery and Chain lightning are not worth the 
        cost of talent points.
        
 - 
        Shock and 
        Awe!  The bread and butter for the Shaman in PvP is Purge and Earth 
        Shock.  Purge will remove a buff from an opponent, and shock will 
        disrupt a spell, and prevent any spell from that same circle to be cast 
        for two seconds.  A long time in PvP.
        
 - 
        Ghost Wolf is 
        your get out of jail card.  It will increase your speed by 40% 
        allowing you to flee most situations that are grave...like when your 
        outnumbered in PvP!
        
 - 
        a shaman is 
        excellent in large scale PvP, with earthbinds and heal totems.  The 
        Shaman makes a great healer when a priest is not available.
 
       
      Basics: 
       Shamans are for the Hoarde only and are available 
      only to Orcs, Trolls, or Taruen.  Shaman's are more of a 'jack of all 
      trades' class.  They are not like mages nor are they like a warrior, 
      but a combination of both.  Shamans can shapeshift like Druids, they 
      can heal like a priest, and can fight like warriors, but all three of 
      these abilities are a bit  weaker than that of the Druids, priests, 
      and warriors.  When choosing the race to 
      play, the differences are minor, so just pick the one you like the best.
       Shamans begin with the 
      ability to wear leather and cloth armor.  Only at level 40, they can 
      wear mail. 
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       PVP NOTE 
      Because a Shaman is so versatile, I believe they are 
      one of the better 1 vs 1 PvP classes.  A great Dueler! A good shaman 
      is capable of taking down any other class in 1 on 1 combat.   
      Whereas a Rogue is great vs. a mage, but weaker vs. 
      a warrior, a Shaman is good vs. all.  That doesn't mean that you will 
      be owning anyone, it means that you will be able to put up a good 
      fight no matter who you face (assuming you play your Shaman well and are 
      of similar levels).  In my experience, using a 2-H weapon is better 
      in PvP and PvE overall. 
      The Totem 
      This is the unique identifier of the Shaman.  
      Totems  represent "spells" and appear as objects that are 'dropped' 
      on the ground.  There are 4 kinds of totems:  Fire, 
      Water, Earth, and Air.  To obtain a totem, you 
      have to complete a quest.  Once you obtain it, you will never need to 
      recharge it or get another one.  Having one "unlocks" the totem 
      spells for that particular totem.    
      
        - FIRE:  damage spells.  primarily 
        offense. 
        
 - WATER: healing and regeneration spells
        
 - EARTH: combat buffs and resistances
        
 - AIR: magic absorption, agility enhancements
 
       
      The most powerful strength of the Shaman's spells is 
      Elemental Combat.  The Instant-cast shock spells are the most useful 
      in PvP, and quite useful in any group PvE setting, btw.   
      KEY SPELLS FOR SHAMAN IN PVP: 
      Earth shock has 
      the wonderful effect of disrupting your opponents spell (if he is casting 
      one) and preventing him from casting any spell in that same line for 
      another two seconds.  This is a long time in PvP!  This 
      is just low down nasty against any spellcaster. 
        
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