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TIIP SUMMARY:
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Shamans are
one of the better 'dueler' and 1 vs 1 PvP classes. They are
extremely versatile.
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Even though
the enhancement talent line is crap in PvP, it is extremely useful for
levelling. Therefore, it is good to start out by putting your
talents into Enhancement and once you reach higher levels, re-spec them
into the Elemental and Restoration.
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Unless WoW
changes things, Lighting Mastery and Chain lightning are not worth the
cost of talent points.
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Shock and
Awe! The bread and butter for the Shaman in PvP is Purge and Earth
Shock. Purge will remove a buff from an opponent, and shock will
disrupt a spell, and prevent any spell from that same circle to be cast
for two seconds. A long time in PvP.
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Ghost Wolf is
your get out of jail card. It will increase your speed by 40%
allowing you to flee most situations that are grave...like when your
outnumbered in PvP!
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a shaman is
excellent in large scale PvP, with earthbinds and heal totems. The
Shaman makes a great healer when a priest is not available.
Basics:
Shamans are for the Hoarde only and are available
only to Orcs, Trolls, or Taruen. Shaman's are more of a 'jack of all
trades' class. They are not like mages nor are they like a warrior,
but a combination of both. Shamans can shapeshift like Druids, they
can heal like a priest, and can fight like warriors, but all three of
these abilities are a bit weaker than that of the Druids, priests,
and warriors. When choosing the race to
play, the differences are minor, so just pick the one you like the best.
Shamans begin with the
ability to wear leather and cloth armor. Only at level 40, they can
wear mail.
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PVP NOTE
Because a Shaman is so versatile, I believe they are
one of the better 1 vs 1 PvP classes. A great Dueler! A good shaman
is capable of taking down any other class in 1 on 1 combat.
Whereas a Rogue is great vs. a mage, but weaker vs.
a warrior, a Shaman is good vs. all. That doesn't mean that you will
be owning anyone, it means that you will be able to put up a good
fight no matter who you face (assuming you play your Shaman well and are
of similar levels). In my experience, using a 2-H weapon is better
in PvP and PvE overall.
The Totem
This is the unique identifier of the Shaman.
Totems represent "spells" and appear as objects that are 'dropped'
on the ground. There are 4 kinds of totems: Fire,
Water, Earth, and Air. To obtain a totem, you
have to complete a quest. Once you obtain it, you will never need to
recharge it or get another one. Having one "unlocks" the totem
spells for that particular totem.
- FIRE: damage spells. primarily
offense.
- WATER: healing and regeneration spells
- EARTH: combat buffs and resistances
- AIR: magic absorption, agility enhancements
The most powerful strength of the Shaman's spells is
Elemental Combat. The Instant-cast shock spells are the most useful
in PvP, and quite useful in any group PvE setting, btw.
KEY SPELLS FOR SHAMAN IN PVP:
Earth shock has
the wonderful effect of disrupting your opponents spell (if he is casting
one) and preventing him from casting any spell in that same line for
another two seconds. This is a long time in PvP! This
is just low down nasty against any spellcaster.
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